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ćBone RelocatorćVRChat ģģ ėģ ķ ė³ø ģ¬ė°°ģ¹ Blender ģ ėģØ ā ģģ ėģģ ėė¬ėė°, ė³øģ ģė ģģ¹ģ ėØģ ģėģ? VRChat ģģģ“ė ķ¤ģ“넼 ė¤ė„ø ģė°ķģ ėģģķ¤źø° ģķ“ ķ¬źø°ģ ķķ넼 ģģ ķė©“, ė©ģ¬ė ģė”ģ“ ģ²“ķģ ė§ģė PhysBoneģ© ģ»¤ģ¤ķ ė³øź³¼ ģģė³øģ źø°ģ”“ ģģ¹ģ ėØģ ė¤ģ ė°°ģ¹ķ“ģ¼ ķ©ėė¤. Bone Relocatorė 리ģ¬ģ“ģ¦ ģ ģė³ø ė©ģ¬ģ ģė°ķ ėģģ“ ėė ķź² ė©ģ¬ģ ė³ķ ģ°Øģ“넼 ė¶ģķģ¬, ģģĀ·ķ¤ģ“ģ ė³øģ ė³ź²½ė ķ¬źø°ģ ķķģ ė§ė ģģ¹ė” ź°ķøķź² ģ¬ė°°ģ¹ķė Blender ģ ėģØģ ėė¤. ėØģķ ģ 첓 ķ¬źø°ė„¼ ķėĀ·ģ¶ģķė ė°©ģģ“ ģėė¼ ģ£¼ė³ ė²ķ ģ¤ź° ģ¤ģ ė” ģ“ėķ ė°©ķ„ź³¼ 거리넼 ź°ģ¤ 볓ź°ķģ¬ ė³øģ ģė”ģ“ ģģ¹ė„¼ ź³ģ°ķ©ėė¤. ė³øģ ķėģ© ģėģ¼ė” ė¤ģ ė°°ģ¹ķė ģģ ģ ķ¬ź² ģ¤ģ¬ ģ¬ė¬ ģė°ķģ ģģģ“ė ķ¤ģ“넼 ėģķė ģģ ģ ėģ± ė¹ ė„“ź² ģ§ķķ ģ ģģµėė¤. ā» ģ“ ģ ėģØģ ģģ ė©ģ¬ ģ첓넼 리ģ¬ģ“ģ¦ķė ėźµ¬ź° ģėėė¤. ģ“미 ģė°ķ ėģģ“ ėė ģģĀ·ķ¤ģ“ ė©ģ¬ģ ė³øģ ė§ģ¶ė ķģ²ė¦¬ ėźµ¬ģ ėė¤. ā ģ£¼ģ źø°ė„ - Single ėŖØė: ģė³ø ė©ģ¬ģ ėģ ģė£ ė©ģ¬ė„¼ 1:1ė” ė¹źµ - Multi (Collection) ėŖØė: ģ¬ė¬ ģģ ė©ģ¬ ķģ“넼 ķ ė²ģ ģ²ė¦¬ - ė©ģ¬ ģė ķģ“ė§: ģ¤ėøģ ķø ģ“ė¦ģ źø°ģ¤ģ¼ė” ģė³øź³¼ ķź² ė©ģ¬ė„¼ ģė ģ°ź²° - ė³ø ģė ģ ķ ė° ģ“ė¦ ķØķ“ ķķ° - ģė ¤ģ§ ķ“ėØøė øģ“ėĀ·ķøģģ¤ķø ė³øģ ģØźø°ź³ ģģė³ø ģģ£¼ė” ķģ - 기씓 ķź² ģė§ģ¶ģ“ģ ė³ø ģ¶ź°Ā·ģ ė°ģ“ķø - ķź² ģė§ģ¶ģ“넼 ė¹ģė ź²½ģ° ģė”ģ“ ģė§ģ¶ģ“ ģģ± - ėģ¼ ģøė±ģ¤ ė©ģ¬ģ ė²ķ ģ¤ ź·øė£¹ ė° ģØģ“ķø ė³µģ¬ - ķźµģ“ / ę„ę¬čŖ / English UI ā ė²ķ ģ¤ ģøė±ģ¤ź° ė¬ė¼ģ§ ģģ ģ§ģ ģ¼ė°ģ ģø ģģ ėģ ģģ ģģė ė¹ ė„“ź³ ģ ķķ ėģ¼ ģøė±ģ¤ ėŖØė넼 ģ¬ģ©ķ©ėė¤. ė©ģ¬ė„¼ ė¶ė¦¬Ā·ģ¬ź²°ķ©ķź±°ė ķøģ§ķė ź³¼ģ ģģ ė²ķ ģ¤ ģøė±ģ¤ ėė ė²ķ ģ¤ ģź° ė¬ė¼ģ”ė¤ė©“ UV ė§¤ģ¹ (ģøė±ģ¤ 깨ģ§) ģµģ ģ ģ¬ģ©ķ ģ ģģµėė¤. UV ģģ¹ė” ėģ ė²ķ ģ¤ė„¼ ģ°¾ģ ė¤, UVź° ź²¹ģ¹ė ė¶ė¶ģ 3D ģģ¹ė„¼ ģ¶ź°ė” ė¹źµķģ¬ ģėŖ»ė 매ģ¹ģ ģ¤ģ ėė¤. ā» UV 매ģ¹ģ ģ¬ģ©ķė ¤ė©“ ģė³øź³¼ ķź²ģ UV ė ģ“ģģģ“ ģė” ķøķėģ“ģ¼ ķ©ėė¤. ā» UV ė§¤ģ¹ ėŖØėģģė ģėŖ»ė ģØģ“ķø ė³µģ¬ė„¼ ė°©ģ§ķźø° ģķ“ ė²ķ ģ¤ ź·øė£¹ ė³µģ¬ź° ģėģ¼ė” ė¹ķģ±ķė©ėė¤. ā ģģ“ķķ¤ģ ėŖØėķģ“ģ“ ėģ Bone Relocatorė Basis ģė³øė§ ģ½ė ź²ģ“ ģėė¼ ķė©“ģ ķģėė ķź° ė©ģ¬ė„¼ źø°ģ¤ģ¼ė” ź³ģ°ķ©ėė¤. ķģ¬ ģ ģ©ė ģģ“ķķ¤ģ ėŖØėķģ“ģ“ ė³ķģ ė³ø ģģ¹ ź³ģ°ģ ė°ģķė©°, ķģ± ģģ“ķķ¤ź° ź°ģ§ėė©“ ģ¤ķ ģ ģ ģė“ģ°½ģ ķģķ©ėė¤. ā ģ§ėØ ėźµ¬ - ģģ¤Ā·ķź² ė²ķ ģ¤ ģ ė¹źµ - ģ¬ė¶ ė²ķ ģ¤ ģ°¾źø° - UV źø°ģ¤ ė¹źµ - Loose ė²ķ ģ¤ ķģ - ģ¤ė³µ ė²ķ ģ¤ ė° ģģ¹ ė¶ģ¼ģ¹ ķģø ā» ģ§ėØ ėźµ¬ė 문ģ ģģ¹ė„¼ ķģøķźø° ģķ 볓씰 źø°ė„ģ“ė©° ė©ģ¬ė„¼ ģė ģģ ķģ§ ģģµėė¤. ā źø°ė³ø ģ¬ģ© ė°©ė² 1. 리ģ¬ģ“ģ¦ ģ ģė³ø ģģ ėė ķ¤ģ“ ė©ģ¬ė„¼ ģ¤ė¹ķ©ėė¤. 2. ė¤ė„ø ģė°ķ 첓ķģ ė§ź² ģģ ķ ėģ ģė£ ė©ģ¬ė„¼ ģ¤ė¹ķ©ėė¤. 3. Source Meshģ ģė³ø, Target Meshģ ėģ ģė£ ė©ģ¬ė„¼ ģ§ģ ķ©ėė¤. 4. Source Armatureģ ė³øģ ģ¶ź°ķ Target Armature넼 ģ§ģ ķ©ėė¤. 5. ģė”ź³ 침 ķ ģ¬ė°°ģ¹ķ ģģė³øģ ģ ķķ©ėė¤. 6. ķģķ ź²½ģ° UV ė§¤ģ¹ ģµģ ģ ķģ±ķķ©ėė¤. 7. ė³ø ģ¬ė°°ģ¹ ģ¤ķ ė²ķ¼ģ ėė„“ź³ ź²°ź³¼ė„¼ ķģøķ©ėė¤. ā ģ¤ģ¹ ė°©ė² ė¤ģ“ė”ėķ BOOTH ė°°ķ¬ ZIPģ 먼ģ ģģ¶ ķ“ģ ķ ķ, ģ¬ģ©ķė Blender ė²ģ ģ ė§ė ģ¤ģ¹ ZIP ķė넼 ģ ķķ©ėė¤. - BoneRelocator_v2.11.1_Blender4.2_Plus.zip - Blender 4.2 ģ“ģ - Preferences ā Extensions ā Install from Disk - BoneRelocator_v2.11.1_Blender2.93-4.1_Legacy.zip - Blender 2.93~4.1ģ© źø°ģ”“ Add-on ģ¤ģ¹ ķģ - Preferences ā Add-ons ā Install ģ¤ģ¹ģ© ZIP ė“ė¶ė ė¤ģ ģģ¶ ķ“ģ ķģ§ ė§ź³ ZIP ģķė” Blenderģģ ģ ķķ“ ģ£¼ģøģ. 기씓 v2.9.5ź° ģ¤ģ¹ėģ“ ģė¤ė©“ ģ“ģ ė²ģ ģ ė¹ķģ±ķķź±°ė ģģ ķ ė¤ ģ ė²ģ ģ ģ¤ģ¹ķ“ 주ģøģ. RBF Avatar Resizer ė“ģ„ķź³¼ė ķØėĀ·źø°ė„ IDź° ė¶ė¦¬ėģ“ ģģ“ ķØź» ķģ±ķķ ģ ģģµėė¤. ā ėģ ķź²½ - Windows - Blender ģ ģ© ģ ėģØ - VRChat SDK ė¶ķģ - ė³ėģ SciPy ģ¤ģ¹ ė¶ķģ - Blender 5.1 / 5.2ģģ ģ ģ ė° ėģ ķģø ā» ģė°ķ, ģģ źµ¬ģ”°, ė©ģ¬ ķøģ§ ģķģ ė°ė¼ ź²°ź³¼ź° ė¬ė¼ģ§ ģ ģģµėė¤. ā» ģė ģ²ė¦¬ ķģė ģ¼ė¶ ė³øģ ģė ģ”°ģ ģ“ ķģķ ģ ģģµėė¤. ā ė¼ģ“ģ ģ¤ ė° ģ¬ģ© ė²ģ - ė³ø ģ ėģØģ GNU GPL v3 ėė ģ“ķ ė²ģ ģ¼ė” ģ ź³µė©ėė¤. - ģ ėģØģ ģ¬ģ©ķ“ ģ ģķ ģģ, ķ¤ģ“, ģė°ķ ė±ģ 결과물ģ ģģ ģ ģ¼ė” ģģ ė”ź² ģ¬ģ©ķ ģ ģģµėė¤. - 결과물ģ ėķ ķ¬ė ė§ ķźø°ė ķģķģ§ ģģµėė¤. - ģ ėģØ ģ첓넼 ģģ Ā·ģ¬ė°°ķ¬ķ ź²½ģ° GPL ė¼ģ“ģ ģ¤ģ ģ ģź¶ ķģ넼 ģ ģ§ķź³ ėģ¼ķ ė¼ģ“ģ ģ¤ ģ”°ź±“ģ¼ė” ģģ¤ė„¼ ģ ź³µķ“ģ¼ ķ©ėė¤. - BOOTHģģģ ģ¬ė¤ģ“ė”ėģ StudioCatsģ ź³µģ ģ§ģģ źµ¬ė§¤ģģź²ė§ ģ ź³µė©ėė¤. - ź°ė³ ģė°ķĀ·ģģģ ė§ģ¶ ė³ø ģģ¹ ģ”°ģ ģ“ė ģµģ ź°ģ ėķ ģ§ģģ ģ ź³µķģ§ ģģµėė¤.
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ćBone RelocatorćBlender Addon for Relocating Bones After Avatar Fitting ā Finished fitting the clothing, but the bones are still in their original positions? When adapting VRChat clothing or hairstyles to another avatar, the mesh may be resized and reshaped to fit the new body while its custom PhysBone and clothing bones remain in their original positions. Bone Relocator analyzes the deformation between the original mesh and the already-fitted target mesh, then relocates clothing and hair bones to follow the new size and shape. Instead of applying simple global scaling, it calculates each new bone position from the actual direction and distance the surrounding vertices have moved. This greatly reduces the need to reposition bones manually when adapting clothing or hairstyles to multiple avatars. This addon does not resize the clothing mesh itself. It is a post-processing tool for relocating bones after the clothing or hairstyle has already been fitted to the target avatar. ā Key Features - Single Mode: Compare one original and fitted mesh pair - Multi (Collection) Mode: Process multiple mesh pairs together - Automatic Mesh Pairing based on object names - Manual bone selection and name-pattern filtering - Hide known humanoid and twist bones to focus on clothing bones - Add or update bones in an existing target armature - Create a new armature when no target armature is selected - Copy vertex groups and weights for index-aligned meshes - ķźµģ“ / ę„ę¬čŖ / English UI ā Support for Changed Vertex Indices The default index-aligned mode provides fast and accurate results for standard fitting workflows. If separating, rejoining, or editing the mesh changed its vertex indices or vertex count, enable UV Match (broken indices). The addon first finds matching vertices in UV space, then compares their 3D positions to disambiguate shared or overlapping UVs. Source and target meshes must have compatible UV layouts. Vertex-group copying is disabled in UV Match mode to prevent weights from being copied to incorrect vertex indices. ā Shape Key and Modifier Support Bone positions are calculated from the evaluated mesh currently visible in the viewport. Active Shape Keys and modifier deformation are included in the calculation. A warning is displayed before execution when an active Shape Key is detected. ā Diagnostics - Compare source and target vertex counts - Find extra vertices - UV-based comparison - Find loose vertices - Check duplicate vertices and position mismatches Diagnostics help identify problem areas but do not automatically modify the mesh. ā Basic Workflow 1. Prepare the original clothing or hairstyle mesh before resizing. 2. Prepare the fitted mesh modified for the target avatar. 3. Assign the original mesh as Source Mesh and the fitted mesh as Target Mesh. 4. Select the Source Armature and the Target Armature to update. 5. Refresh the bone list and select the clothing bones to relocate. 6. Enable UV Match only when vertex indices or counts have changed. 7. Run Bone Relocation and inspect the result. ā Installation Extract the main BOOTH download, then select one installer ZIP for your Blender version. - BoneRelocator_v2.11.1_Blender4.2_Plus.zip - Blender 4.2 or newer - Preferences ā Extensions ā Install from Disk - BoneRelocator_v2.11.1_Blender2.93-4.1_Legacy.zip - Legacy Add-on format for Blender 2.93 through 4.1 - Preferences ā Add-ons ā Install Do not extract the installer ZIP. Select it directly from Blender. If v2.9.5 is installed, disable or remove the old version before installing v2.11.1. The standalone edition can remain enabled alongside the Bone Relocator included with RBF Avatar Resizer. ā Requirements - Windows - Blender only - VRChat SDK not required - No separate SciPy installation required - Developed and tested with Blender 5.1 / 5.2 Results may vary depending on the avatar, clothing structure, UV layout, modifiers, and mesh editing history. Some bones may still require manual adjustment after automatic relocation. ā License and Usage - This addon is provided under GNU GPL v3 or later. - Clothing, hairstyles, avatars, and other works created with this addon may be used commercially. - Credit is not required for works created with the addon. - Modified or redistributed copies of the addon must retain the GPL license and copyright notice and provide the source under the same license terms. - BOOTH re-download access and official StudioCats support are provided only to purchasers. - Support for avatar-specific bone placement or individual optimal settings is not provided.
ģ ė°ģ“ķø ė“ģ / ę“ę°å±„ę“ / Update History
v2.11.1 ā 2026/08/21 - ģė°ķ ėģģ“ ėė ģģ ė©ģ¬ė„¼ źø°ģ¤ģ¼ė” ķė ėØė Bone Relocator ė²ģ ģ ė°ģ“ķø - ķė©“ģ ķģėė ģģ“ķķ¤Ā·ėŖØėķģ“ģ“ ģ ģ© ź²°ź³¼ė„¼ źø°ģ¤ģ¼ė” ė³ø ģģ¹ ź³ģ° - ė²ķ ģ¤ ģøė±ģ¤ ėė ė²ķ ģ¤ ģź° ė¬ė¼ģ§ ė©ģ¬ė„¼ ģķ ģ ķķ UV ė§¤ģ¹ ģ¶ź° - ź²¹ģ¹ź±°ė ź³µģ ėė UV넼 3D ģģ¹ė” ė¤ģ 구ė¶ķė ķģ“ėøė¦¬ė ė§¤ģ¹ ģ¶ź° - ģøė¶ SciPy ģģ”“ģ± ģ ź±° - ķ“ėØøė øģ“ėĀ·ķøģģ¤ķø ė³ø ģØź¹ ķķ° ģ¶ź° - ģ“미 씓ģ¬ķė ķź² ė³ø ģ ė°ģ“ķø ģ ė²ķ ģ¤ ź·øė£¹ ź°±ģ ėė½ ģģ - UV ė§¤ģ¹ ėŖØėģģ ģģ ķģ§ ģģ ė²ķ ģ¤ ź·øė£¹ ė³µģ¬ ģė ģ°ØėØ - RBF Avatar Resizer ė“ģ„ķź³¼ ėģģ ķģ±ķķ ģ ģėė” ķØė ID ė¶ė¦¬ - Blender 4.2 ģ“ģ Extension ķģź³¼ Blender 2.93~4.1 Legacy ķģ ģ ź³µ v2.11.1 ā ę„ę¬čŖ - ć¢ććæć¼åƾåæęøćæč”£č£ ć”ćć·ć„åćStandalone Bone Relocatorćę“ę° - ć·ć§ć¤ććć¼ć»ć¢ćć£ćć”ć¤ć¢é©ēØå¾ć®č”Øē¤ŗå½¢ē¶ćä½æēØ - é ē¹ć¤ć³ćććÆć¹ć»é ē¹ę°ćå¤ćć£ćć”ćć·ć„åćUVććććčæ½å - éč¤ć»å ±ęUVć3Dä½ē½®ć§å¤å„ćććć¤ććŖćććććć³ć°ćčæ½å - SciPyä¾åćåé¤ - Humanoidć»Twistćć¼ć³é蔨示ćć£ć«ćæć¼ćčæ½å - ę¢åćæć¼ć²ćććć¼ć³ę“ę°ęć®é ē¹ć°ć«ć¼ćę“ę°ę¼ććäæ®ę£ - UVćććęć®å®å Øć§ćŖćé ē¹ć°ć«ć¼ćć³ćć¼ćčŖåē”å¹å - RBF Avatar Resizerå čµēćØć®åęęå¹åć«åÆ¾åæ - Blender 4.2仄éēØExtensionå½¢å¼ćØ2.93ļ½4.1ēØLegacyå½¢å¼ćå梱 v2.11.1 ā English - Updated the standalone Bone Relocator for already-fitted clothing meshes - Added evaluated Shape Key and modifier support - Added optional UV matching for changed vertex indices and counts - Added hybrid UV and 3D-position matching for shared or overlapping UVs - Removed the external SciPy dependency - Added humanoid and twist bone filtering - Fixed vertex-group refresh when updating existing target bones - Disabled unsafe vertex-group copying in UV Match mode - Isolated panel identifiers for coexistence with RBF Avatar Resizer - Added Blender 4.2+ Extension and Blender 2.93ā4.1 Legacy installers
Terms of Service
ā ģ ģź¶ ė° ģ“ģ© ź·ģ½ - ė³ø ģ ėģØģ ģ ģź¶ģ Studio Catsģ ģģµėė¤. - 구매ģ ė³øģøė§ ģ¬ģ© ź°ė„ķ©ėė¤. - ģ¬ė°°ķ¬ ė° ģ¬ķ매넼 źøģ§ķ©ėė¤. - ė³ø ģ ėģØģ ķģ©ķ“ ģ ģķ ģģ ģ ź²°ź³¼ė¬¼(ģģ, ķ¤ģ“ ķ매 ė±)ģ ģ¬ģ© ź°ė„ķ©ėė¤. - ķ¬ė ė§ ķźø°ė ė¶ķģķ©ėė¤. ā čä½ęØ©ććć³å©ēØč¦ē“ - ę¬ć¢ććŖć³ć®čä½ęØ©ćÆStudio Catsć«åø°å±ćć¾ćć - ćč³¼å „č ę¬äŗŗć®ćæä½æēØåÆč½ć§ćć - åé åøććć³å販売ćē¦ę¢ćć¾ćć - ę¬ć¢ććŖć³ćę“»ēØćć¦å¶ä½ććåę„ēęęē©ļ¼č”£č£ ććć¢ć®č²©å£²ćŖć©ļ¼ćøć®ä½æēØćÆåÆč½ć§ćć - ćÆć¬ćøćć蔨čØćÆäøč¦ć§ćć ā Copyright and Terms of Use - All rights to this addon are reserved by Studio Cats. - For use by the purchaser only. - Redistribution and resale are prohibited. - May be used in commercial works created with this addon (e.g. selling clothing or hair assets). - No credit required.


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